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game design

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Narrative Designer

Bird Them Up

(2026)

Worldbuilding and concepts for Bird them Up from Jazz Games for Narrative Design Internship. 

Collaborated with: 

Jazz Games team.

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Project Manager, Art Director

Polar Winds + Rotatable Walls

(2026)

A modification of Atlas Arena from Nexus Games for Game Development & Testing Internship. 

Collaborated with: 

Braden Loyd and Dignan Jaslowich.

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Coding

Vessel

(2026)

You awaken on a boat full of cult members with a voice in your head directing you how to advance.

Collaborated with: 

Aidan Blasi, Kieran Powell, Lily Runk, and Asya Williams. 

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Scriptwriting, Coding (Twine)

Pharmakon

(2025)

You are a doctor in a small town, and one winter you notice that patients are getting sick with something you've never seen before.

Collaborated with: 

Finn Allen, Charlotte Bodie, and Matthew Hancock.

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Writing, Concept Art, UI

The Loveland Frogman Wants to Eat My Dog 

(2025)

You notice that something is stalking you and your dog. It looks... like a frog?

Collaborated with: 

Ann Lohmueller, Isabella Morris, and Olivia Werner.

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Scriptwriting, Coding, Art

I Swapped Bodies with My Best Friend!

(2025)

After waking up in your friend's body, you have to spend the day pretending to be her without getting caught.

Music by mobygratis.

Mentored by John Klaine of Scythe Dragon Studios.

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Main Scriptwriter, Main Editor, Mars worldbuilding, Assistant Programmer

In Your Orbit

(2024)

A relationship-building game set on Mars.

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Scriptwriting

BREAKING HORIZON

(2022)

Using "time, edge, space, journey, and emotional" as prompts, BREAKING HORIZON explores a time loop in space.

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Scriptwriting, Coding

CASE NUMBER B34R

(2022)

An AU of Goldilocks in the Three Bears as an investigative game where the Bears are members of the Mafia.

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